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Old Aug 18, 2007, 01:26 PM // 13:26   #1
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Lightbulb ANET - How long for Reconnects - its punishing the real honest GW players!

Hi All,

Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.

Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].

Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.

This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.

Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.

So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .

After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
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Old Aug 18, 2007, 01:52 PM // 13:52   #2
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Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
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Old Aug 18, 2007, 01:59 PM // 13:59   #3
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well if they fix it somthing could be overlooked with the fix,they need to find away around the duping. like if a trade happend and you d/c you lose item or that, its had to do i'd say, no idea aobut programming tho

anet are working on it, it is a priority.
im just keeping away form vanquishings just incase
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Old Aug 18, 2007, 02:35 PM // 14:35   #4
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There is already a thread running in Sardelac: http://www.guildwarsguru.com/forum/s...php?t=10187771
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Old Aug 18, 2007, 04:01 PM // 16:01   #5
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[QUOTE]
Quote:
Originally Posted by DBX077
Hi All,

Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
then do your farming some place else until it is fixed

read a book

play something else
go outside

do something non elite that doesnt matter if you drop

they will fix it as fast as they reliably can and not one minute sooner
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Old Aug 18, 2007, 04:05 PM // 16:05   #6
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Or...they could just remove PvE from GW. That would fix it faster.
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Old Aug 18, 2007, 04:09 PM // 16:09   #7
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Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
And with that, you would lose the majority of GW players.

What were you thinking when you suggested this -.-*
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Old Aug 18, 2007, 05:09 PM // 17:09   #8
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PvP is also affected by the problem. D/C when you're in GvG or tombs
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Old Aug 18, 2007, 05:14 PM // 17:14   #9
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3 Deep runs ruined today and a Ravenheart Gloom run made substantially harder due to disconnects. Although I want reconnects back as much as the next person i'm not too bothered if they don't come in the next couple of weeks or so.
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Old Aug 18, 2007, 05:37 PM // 17:37   #10
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Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.
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Old Aug 18, 2007, 05:49 PM // 17:49   #11
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Am I the only one thinking people need to start using their sarcasm detector?
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Old Aug 18, 2007, 05:54 PM // 17:54   #12
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The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?


People who have a clue: NO!

Might I suggest a good book while you wait?
http://www.barnesandnoble.com/

Now go do something positive with your life. Unless you are really that naive and believe ANET is not aware of the issues involved. Otherwise continue to start threads like this one.

BTW... since the reconnect disabling I have not had one connection issue and I've done 4 hour runs many times this week.

You might also try checking the internet weather report for your area before blaming ANET.
http://weather.uci.edu/
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Old Aug 18, 2007, 06:13 PM // 18:13   #13
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Quote:
Originally Posted by Iron Monkey
Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
Actually no, not really. We'd go on a man down, or in some cases, 2 men down. If we lost too many monks, we'd just start over. It wasn't fun, and I can tell you, having any type of reconnect beats the heck out of that.
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Old Aug 18, 2007, 06:16 PM // 18:16   #14
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Quote:
Originally Posted by Taurucis
And with that, you would lose the majority of GW players.

What were you thinking when you suggested this -.-*
He was thinking "Well, since *I* don't PvE, they should just remove it, because the world revolves around me, after all"
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Old Aug 18, 2007, 06:30 PM // 18:30   #15
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He was obviously being 100% truthful in that post.
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Old Aug 18, 2007, 07:12 PM // 19:12   #16
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I tried to find this out last week with another thread...

Shock horror, no response from Anet. Who would've guessed it...
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Old Aug 18, 2007, 08:17 PM // 20:17   #17
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Quote:
Originally Posted by Chris616263
Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.
Why don't we remove both, and end ALL PROBLEMS!!! MWAHAHAHAAHAHAHA
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Old Aug 18, 2007, 08:57 PM // 20:57   #18
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Quote:
Originally Posted by DBX077
Hi All,

Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.

Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].

Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.

This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.

Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.

So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .

After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
/signed

Even if it comes down to choosing between:
- trading during instance, dropping items during instance,
versus
- ability to reconnect should error happened
as a temporary fix.

I'll gladly prefer having the "reconnect" function available.
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Old Aug 18, 2007, 09:06 PM // 21:06   #19
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Quote:
Originally Posted by DBX077
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
People should really stop blaming anet for all their disconnecting problems... I have only disconnected a few times in my 2 years of playing... in both cases it was my ISP's fault. Same goes for lag.. I have only gotten serious lag once or twice and once again it was my ISP's fault.. they we're fixing the cable wires. Honestly the only server problems that I notice are in AB.. other than that anets servers are A OK!

I have solution.. get better ISP's and plz.. give up on dial-up for those who still use it.

Last edited by Molock; Aug 18, 2007 at 09:08 PM // 21:08..
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Old Aug 18, 2007, 11:38 PM // 23:38   #20
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For those of us that are hanging out with one of our chars in pre-searing engaging in the various tedious process of death leveling, it is a major problem. If you disconnected, you used to be able to just go back and pick up where you left off. Otherwise, goodbye to the ever so valuable experience points that you had earned over the past several hours.
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